tutorial on everything you need to know to be prepared for this foe. victory in this final battle. Most know me as Baranor, the ret paladin guy, but I'm secretly a druid main, don't tell anyone. That damage starts off relatively weak, at 1200 damage every 5 seconds, but increases by 1200 every 3 ticks causing the last 3 ticks to deal 4800 damage each. Inferno Tempered Chestguard: 54 stamina, 60 fire resistance. After 60 seconds of Phase 4, Illidan will revert back to Phase 3 or Phase 5, whichever phase he was in before. If you find your raid getting overwhelmed by fire, your healers running out of mana, your tanks or DPS players dying too often etc, it is not be a bad idea to use your Heroism / Bloodlust here, to help you push through. sure to turn and quickly kill the Parasitic Shadowfiends that are And a temporal discombobulator! However, if youve managed to get this far, you are likely going to beat Illidan; most groups will be able to kill him in the 60 seconds of Phase 5 with the help of Maievs Cage Trap, while the remaining groups will kill him during the 10 second long transition animation. There is nothing to do about it than heal through. After some short RP, Illidan will become Your raid should assume the following positions in that time: Phase 3 is basically Phase 1 with the addition of just one new ability, Agonizing Flames, a powerful DoT that gets applied to every player within 5 yards of Illidans randomly picked target. Cast every 10 seconds, and is always paired with Blaze. Due to the way Illidans Shear ability works, you will need a Protection Warrior or a Protection Paladin main tank Feral Druids will not work. The Flames will periodically cast Flame Blast, killing anyone who is not a Fire Resistance tank in front of them, which is why they can never be allowed to face your raid. LnRiLWhlYWRpbmcuaGFzLWJhY2tncm91bmR7cGFkZGluZzowfQ==, IGg0LnRiLWhlYWRpbmdbZGF0YS10b29sc2V0LWJsb2Nrcy1oZWFkaW5nPSI4NGU4NzNjMWJiMzE3ZTYxNjY1ZDI2Y2ZkYTIxMGYyMyJdIGEgIHsgdGV4dC1kZWNvcmF0aW9uOiBub25lOyB9IC50Yi1pbWFnZXtwb3NpdGlvbjpyZWxhdGl2ZTt0cmFuc2l0aW9uOnRyYW5zZm9ybSAwLjI1cyBlYXNlfS53cC1ibG9jay1pbWFnZSAudGItaW1hZ2UuYWxpZ25jZW50ZXJ7bWFyZ2luLWxlZnQ6YXV0bzttYXJnaW4tcmlnaHQ6YXV0b30udGItaW1hZ2UgaW1ne21heC13aWR0aDoxMDAlO2hlaWdodDphdXRvO3dpZHRoOmF1dG87dHJhbnNpdGlvbjp0cmFuc2Zvcm0gMC4yNXMgZWFzZX0udGItaW1hZ2UgLnRiLWltYWdlLWNhcHRpb24tZml0LXRvLWltYWdle2Rpc3BsYXk6dGFibGV9LnRiLWltYWdlIC50Yi1pbWFnZS1jYXB0aW9uLWZpdC10by1pbWFnZSAudGItaW1hZ2UtY2FwdGlvbntkaXNwbGF5OnRhYmxlLWNhcHRpb247Y2FwdGlvbi1zaWRlOmJvdHRvbX0gLnRiLWltYWdlW2RhdGEtdG9vbHNldC1ibG9ja3MtaW1hZ2U9ImNkNDk1N2Q3NGUxNzhhN2MzNDI2Yzk4ZGMzNjY5MWQ2Il0geyBtYXgtd2lkdGg6IDEwMCU7IH0gQG1lZGlhIG9ubHkgc2NyZWVuIGFuZCAobWF4LXdpZHRoOiA3ODFweCkgeyAgLnRiLWltYWdle3Bvc2l0aW9uOnJlbGF0aXZlO3RyYW5zaXRpb246dHJhbnNmb3JtIDAuMjVzIGVhc2V9LndwLWJsb2NrLWltYWdlIC50Yi1pbWFnZS5hbGlnbmNlbnRlcnttYXJnaW4tbGVmdDphdXRvO21hcmdpbi1yaWdodDphdXRvfS50Yi1pbWFnZSBpbWd7bWF4LXdpZHRoOjEwMCU7aGVpZ2h0OmF1dG87d2lkdGg6YXV0bzt0cmFuc2l0aW9uOnRyYW5zZm9ybSAwLjI1cyBlYXNlfS50Yi1pbWFnZSAudGItaW1hZ2UtY2FwdGlvbi1maXQtdG8taW1hZ2V7ZGlzcGxheTp0YWJsZX0udGItaW1hZ2UgLnRiLWltYWdlLWNhcHRpb24tZml0LXRvLWltYWdlIC50Yi1pbWFnZS1jYXB0aW9ue2Rpc3BsYXk6dGFibGUtY2FwdGlvbjtjYXB0aW9uLXNpZGU6Ym90dG9tfSB9IEBtZWRpYSBvbmx5IHNjcmVlbiBhbmQgKG1heC13aWR0aDogNTk5cHgpIHsgIC50Yi1pbWFnZXtwb3NpdGlvbjpyZWxhdGl2ZTt0cmFuc2l0aW9uOnRyYW5zZm9ybSAwLjI1cyBlYXNlfS53cC1ibG9jay1pbWFnZSAudGItaW1hZ2UuYWxpZ25jZW50ZXJ7bWFyZ2luLWxlZnQ6YXV0bzttYXJnaW4tcmlnaHQ6YXV0b30udGItaW1hZ2UgaW1ne21heC13aWR0aDoxMDAlO2hlaWdodDphdXRvO3dpZHRoOmF1dG87dHJhbnNpdGlvbjp0cmFuc2Zvcm0gMC4yNXMgZWFzZX0udGItaW1hZ2UgLnRiLWltYWdlLWNhcHRpb24tZml0LXRvLWltYWdle2Rpc3BsYXk6dGFibGV9LnRiLWltYWdlIC50Yi1pbWFnZS1jYXB0aW9uLWZpdC10by1pbWFnZSAudGItaW1hZ2UtY2FwdGlvbntkaXNwbGF5OnRhYmxlLWNhcHRpb247Y2FwdGlvbi1zaWRlOmJvdHRvbX0gfSA=. Pay attention to it and still try to keep yourself up there on Spell Hit. Periodically, the tank has to move to get out of Flame Crash. Everyone should be ready to use their Master Healthstone in order to heal themselves if your healers are struggling to keep up. blade. Illidan will stay in Phase 5 for 60 seconds, then transform into his Demon Form, starting Phase 4, before transitioning back to Phase 5 60 seconds later. After 60 seconds (three Flame Bursts), he kneels down again and turns back into a Night Elf, starting another Phase 3. before DPSing as being in the wrong spot can easily get you and others 2 second cast, Illidan will constantly spam this spell throughout Phase 4. Illidan sends out a wave of darkness in a cone in front of him that travels 70 yards, dealing 4500 to 5500 Shadow damage to all players hit, healing Illidan for 100,000 per player hit. Therefore, the Flame of Azzinoth tanks will need to make sure that the Flames are always facing away from the raid, so the only person getting hit by this ability is the tank tanking the Flame that used it. Defense Rating Warriors require a total of 490 defense skill, which equates to roughly 332 defense rating, combined with our default 350 defense skill we should have at level 70. This starting damage is not a big deal and will be easy to heal through. All of Illidans abilities do splash damage, and you likely have 1 or 2 players with the Agonizing Flames from Phase 3/5. Flame of Azzinoth are dead, Phase Two will end and Phase Three will The last line of the dialogue is Illidans well known You are not prepared!, and at this point he will engage with the player closest to him. Fittingly for such an iconic character and the last boss of the entire raid tier, Illidan is arguably the most difficult fight of the Black Temple raid, and certainly the most mechanically complex, with several different mechanics that players have to handle in unique ways. The main difference here will be that players are significantly more spread out than in other phases due to Flame Burst & Aura of Dread, so your Holy Priests wont be as efficient with their Circle of Healing, as it only heals players in the same group as the target. Feral Druid tanks have the best armor in the game with their bear form. The flames however hurt, so your main tank should begin moving Illidan away from his original spot the moment he leaps into the air, so your melee DPS are out of the fire as soon as possible. WebTake spells at 14% to be resisted, and 20 spell hit rating would increase your chance to hit with spells by 1.59%. Akama can and is triggering parry haste on Illidan. tank with full Shadow Resistance gear, usually a spread out to avoid the Agonizing Flames from hitting too many players Illidan Stormrage is the ninth and final boss you will encounter in Illidan is one of the harder-hitting bosses in the game, dealing high damage The main difficulty in this phase will be the very high raid damage. Thus, a tank that manages to reach a total of 101.8% total dodge, parry and block, will be guaranteed to avoid this attack. Role-Specific Tips for Illidan Stormrage, Wrath Classic Phase 2 Launching on January 17th, Naxxramas Achievement Rewards to Remain Available Throughout Wrath Classic, Patch 3.4.1 PTR Development Notes: January 6th, Summon Gargoyle Changes on the Wrath Classic PTR, Ahead of the Curve and Cutting Edge Achievements Coming to Wrath Classic, No Changes Planned for Ulduar Tier Sets Beyond 6 Item Level Bump, Healing Druids (Moonglow/NG) - Crit Chance, Jolteon 1 - Pendulum of DOOM PvP - Level 39 BiS Enhancement Shaman TBC. It is important that they do not turn Illidan towards the raid while moving him however, to avoid having your. After about 1 minute, Illidan will transition from The result is the following 'kite path': Initially both flames are pulled to the northern (or southern) end of the circle, and then moved around the border towards the south, one tank along the eastern semicircle, the other along the west. Warlock is used for this job. 40 to 45 seconds into Phase 5, Illidan will enrage, increasing ALL of his damage done by 50% and his attack speed by 30% for 20 seconds. These Shadowfiends only have 3500 HP and dont hit particularly hard, but if they survive long enough, they will cast Parasitic Shadowfiend themselves, infecting their target once more and starting a chain of never-ending Shadowfiends. They will compete with Warriors as the strongest tanks early in the game, but in later phases, they will likely become the top dogs. This guide has been written by Abide, TBC veteran for nearly a decade. This mechanic is why players are ideally standing at their maximum range away from Illidan, forcing the demons to cover a larger distance before killing their target. During Phase 4, Illidan will no longer use any of his previous abilities, instead gaining brand new abilities and a massive 500% boost to his physical damage done, which is why you require a ranged player (typically a Warlock) to tank him. Phase one of Illidan is a fairly straightforward boss fight. Phase 5 is very similar to Phase 3, except that he enrages after 40 seconds (attack speed and damage increased, soft enrage). The tank must use cooldowns to survive the 20 seconds until the end of the phase. Blizzard This is a 10-yard AoE on a random target. If you have 1 of each, it is recommended that you have the Protection Paladin pick up Fire Resistance gear while the Protection Warriormain tanks Illidan, as their strong defensive cooldowns give them a Feral Druids cannot avoid Shear in Phase 1 and thus make a good candidate for a Phase 2 Fire Resistance tank. He will then transition to Phase 3, which consists of all of the same abilities that Illidan had in Phase 1, with the addition of a new, powerful ability: Agonizing Flames. assigned positions, so make sure to prioritize getting into the correct position From that point on, you could choose to use Nights End enchanted with Enchant Cloak Greater Shadow Resistance, or Medallion of Karabor along with an old helmet with the Glyph of Shadow Warding enchant; those combinations give you to 291 and 296 Shadow Resistance respectively, or 361 / 366 after the Prayer of Shadow Protection buff, with the cap being 365. After both Illidan is immune to all attacks while flying. It is crafted. Main tank (Warrior) requires no There is a catch however: this ability is a regular physical attack, and can be completely mitigated by dodge, parry and block. Chest Illidan Stormrage in Black Temple; Legs The Illidari Council in Black Temple; Shoulders Mother Shahraz in Black Temple; Gloves Azgalor in Hyjal Summit; Its set bonuses are: 2 pieces reduces the energy cost of your Mangle (Cat) ability by 5 and increases the threat generated by your Mangle (Bear) ability by 15%. This guide will offer a detailed, step-by-step tutorial on how to be fully prepared for this fight, finally bringing Illidans reign of terror to an end. This wiki contains inaccurate and out-of-date information. When the trap expires, a transition to Phase 4 starts immediately. Wealth At 65%, Illidan takes off into the air, starting Phase 2. Illidan will use this ability every 25 to 30 seconds. If your Warlock tanking Illidan happens to get targeted by a Shadow Demon, you will need to kill that demon before all others. Anyone that touches the beam will die instantly. - Make sure you still got enough Dmg / Hit (/ Crit) in that gear Leotheras the Blind is possibly one of 5 blood elves that Illidan authorized to recieve training in the arts of the demon hunter. The Flames of Azzinoth will spawn a new flame every 10 seconds, so coupled with their 1 minute duration this means you can have up to 12 flames on the ground at a time, covering a very large part of the arena. Aim to keep up either The first major complication of this phase will come ~40 seconds in, when Illidan stops casting Fireball temporarily, casting his powerful Eye Blast instead. Protection Warriors offer tremendous utility during this fight anyway, as they can greatly reduce Illidans damage output with their Demoralizing Shout & Thunder Clap, so it will be good for you to have one here, even if they arent main tanking. Fury remains the top DPS spec for Warriors, focusing on dual-wielding rather than Two-Handed weapons. Since Feral Combat is a single talent tree, a Druid can easily pick up all the most relevant tanking and DPS talents, allowing them to tank and DPS at virtually full potential in both roles. Eye Beam has only four possible paths, each intersects one of the Blades and tangentially touches the inner circle (either north or south). the Flame of Azzinoth will charge that player and trigger The shadow demons spawn is always followed closely by a Flame Burst, so players must wait for the burst before they move out of position to kill them. Your DPS should prioritize demons whose targets are nearby, then healers, then your Warlock tank, then ranged DPS, and finally melee DPS & tanks. During Phase 2 no combat or self rez should be used, since upon rezzing players may be susceptible to charge (even though being close enough to a Blade). It is okay if you are a tad lower than cap, but do not be more than 1% or so lower in this occasion Makes sense looking at this, you need 100% block rating to avoid that cast. stand out on the side of the raid, away from other members. The raid will want to split up to save Shield Block for when he begins this cast. Fast reaction is crucial if the target cannot use a damage avoiding ability like Feign Death, Ice Block, Divine Shield etc. His abilities in Phase 3 are the same as in Phase 1, with the addition of Agonizing Flames. Melee damage dealers can try to follow one of the flames, but this incurs the danger of "bridging" two groups, so that the Fireballs again deal more damage than necessary. Illidan Stormrage, the Betrayer, needs no introduction, being arguably the most famous character in the entire Warcraft franchise, next to the other big bad, Arthas, the Lich King. same abilities, we will group them down below and state if a certain ability is Critical Strike WebTradues em contexto de "had come under" en ingls-portugus da Reverso Context : Trajan had come under the influence of his military advisors, and had decided to expand the borders of the empire. Flame Burst Deals 3,500 Fire damage to all raid members and deals splash damage to players closer than 5 Main tank (Warrior) requires no resist, but Druids cant tank Illidan so youll likely be tanking flames. Fire Resistance Aura or Fire Resistance Totem = 70 FR Requires either a paladin or shaman to be in the same group as the tank Fire Aura and Fire Resistance on each phase down below. During Phase 2, melee DPS need to be mindful of all fire on the ground, as He will kill any tank attempting to tank him normally in 1 hit. Therefore, your raid should use all of your remaining Heroism / Bloodlust, with DPS players using their personal DPS cooldowns along with it, pushing for 30%. They can only attack the. All raid members must stay within 25 yards of at least one Warglaive of Azzinoth. range away from the boss and avoid standing near any other players as Illidan's 30 badges. Multiple different classes can buff you with up to 70 Shadow Resistance by simply using some of their abilities. Illidan and Akama will talk smack to each other for ~45 seconds, before Illidan says his iconic line, You are not prepared! and finally becomes attackable. Guardian Druids has for long been known as a meat-shield that has very high HP. It is recommended that you do not use a Fire Resistance item in your head slot, so you can use the Wolfshead Helm instead, allowing you to deal decent DPS while not tanking. This positioning will make it slightly easier for your healers to heal off Illidans massive damage from Fireball, which he will spam throughout the phase. Similarly to Phase 3, Phase 4 can transition into 2 different phases: An aura that increases Illidans physical damage done by 500%. After the burst, players have about 15 seconds to move around and kill demons, and 5 seconds to get back to their places before the next Flame Burst. If theres ever a fight to be prepared for, its this one it can last upwards of 10 minutes, with constantly high tank and raid damage, so theyll really need all the help they can get. My Additionally, Maiev Shadowsong enters the battle. Reaction About every minute, Phase Five starts when Illidan reaches 30%. Illidan will swap from phase three to phase four. So you only need 295 resist from gear and enchants to Wait for this tank to available on these if they get too close to any raid members. 490 defense for Warriors and Paladins, and 415 defense for Feral Druids. If players get separated from the Flame by the residual (blue) fire from Eye Beam, they should wait until they're at full health and then dash through the fire. The transition to phase 5 should always happen during a Phase 3, because the raid is positioned correctly. Furthermore, the Shadow Resistance tank should stand away from the raid, with no other players within 20 yards of them, as everyone else will instantly die. Furthermore, when the debuff expires 2 Parasitic Shadowfiends will spawn at that players location. 62 73 38 Protection Warriors Inferno Tempered Gauntlets: 52 stamina, 40 fire resistance. Setups with four groups is possible too - in all cases, the raid must take care to set up outside the Eye Beam paths (see below). Corpsetwo: The 101.8 figure would just be for tanks with 3 defensive outcomes (block + dodge + parry). Using the demon trap is dangerous, because it may severely disturb positioning, and incur other complications like raid members taking extra damage from Agonizing Flames, loose Parasites, or the tank turning his back to Illidan and taking Shear. healing on the tank early on. Once both Flame of Azzinoth have been defeated, Illidan will recall his glaives (Glaive Returns) and following a ~10 second delay, join the fight once again. The only mechanic that player besides the tank will really have to deal with here will be Parasitic Shadowfiend, with your raid healers having to keep that target up. Each blade spawns a Flame of Azzinoth, when both flames are dead, Illidan lands and Phase 3 starts. Illidan Stormrage is the ninth and final boss you will encounter in the You can find him in the the killed. A Shadow Resistance ranged tank is required for Phase 4, as the boss deals use any instant-cast heals on them. Your tank will have to be careful with moving him, never exposing his back and keeping up Shield Block / Holy Shield at all times, while players near the trap move away from it, as shown in the picture above. Avoid being in front of the boss at all times as the Draw Soul The Flame of Azzinoth enrages, gaining 500% increased attack speed and 200% increased movement speed indefinitely. besides resistance is kinda lame. The only difference is the addition of 2 new mechanics, which you may or may not have to deal with, depending on your raids DPS and randomness. very high consistent shadow damage to his highest aggro target. a while, so be sure to conserve Mana as much as possible. Hit Rating improves your chance to land most of your abilities. kill anyone they reach. Probably would only need fire resist aura or totem. Any combat rezzes should be performed at this point. A four group setup leaves away the center group. Congratulations on besting Illidan! WebIllidan Stormrage phase 2 requires 365 Fire Resist (cap) for tanking Flames of Azzinoth, this is a 4 tank fight (counting the Warlock), however. Illidan Stormrage is a longer fight with many Make sure your Restoration Shamans are raid healing here. Added in World of Warcraft: The Burning Crusade. This gets them to 293 Fire Resistance, or 363 with Fire Resistance Totem or Fire Resistance Aura, with the cap being 365. The enchanted Soulguard set on its own will net you 236 Shadow Resistance. A warlock with maxed shadow resistance should tank him. The raid must spread out, and the players getting the debuff need a lot of healing. WebLeotheras requires Fire resist, Kael doesn't require any resist, and Illidan requires shadow resist. Lets see what the Boss dropped. phases have very high healing requirements. The last ability that you will have to deal with during Phase 2 is Dark Barrage. Illidan starts the fight off in Phase 1, in his standard night elf form. Warlock. This makes druids very good against magic damage as their high health pool allows them to take a couple of extra hits, however they do take quite a fair bit of magic damage. That player and all other players within 5 yards of them take 4000 Fire damage instantly, and are afflicted by a debuff lasting 1 minute, which causes them to take Fire damage every 5 seconds, for a total of 36,000 Fire damage over the total duration. Illidan still switches to Phase 4 every 60 seconds, but from now on, Phase 5 replaces Phase 3. As a few of the phases are very similar and use the Season of Mastery Realms Permanently Closing! The easiest way to do so will be by having the infected player move behind Illidan, alongside your melee players the high amount of AoE spells that players naturally use, such as Whirlwind, Multi-Shot and Chain Lightning, will usually result in them dying right away. ANY raid member is more than 25 yards away from either Blade of Azzinoth, different playstyles to safely overcome this fight. 60% and you will most likely die to the next autoattack. The main tank should make sure they have 101.8% combined parry, dodge and block combined while their Shield Block / Holy Shield is active in order to nullify Shear, or they will likely die. Tanks will Whenever Illidan casts Enrage, be Illidan will periodically cast two eye beams which damage all targets in a line for massive impact damage and then leave behind a persistent blue flame which deals Players finally have the chance to fight the Betrayer upon reaching the Temple Summit, the final section of the Black Temple raid, accessible only after defeating the Illidari Council. prioritized to, see the links below. at the top of the Black Temple. For this reason, your Fire Resistance tank will need to keep kiting them in a circular-ish pattern, as shown in the picture above. throughout the entire fight. If he reaches 30% health, Phase 5 starts. For that reason, your raid should aim to kill the Shadowfiends ASAP. want to avoid being hit by Shear, tanks and melee should avoid patches Besides the Warlock tank for Phase 4, your raid will need 3 regular tanks for this fight: a regular tank using mitigation gear, and 2 tanks using Fire Resistance gear for Phase 2. That player will take 3000 Shadow damage per second, for a total of 30,000 Shadow damage over the Barrages duration. Only Akama and myself are in front of Illidan, so that leaves one party who could of triggered the parry haste. 30 badges. This makes him significantly more dangerous, as your tank will now take a lot more damage, while your raid healers will need to heal a lot more, with Parasitic Shadowfiend and Agonizing Flames both dealing 50% more damage. Furthermore, you should make sure a healing reduction debuff effect is up on Illidan at all times, such as Mortal Strike, Wound Poison or Aimed Shot. However, it will still be a good idea to have one if your DPS is not good enough to skip Phase 4, you will very likely be unable to kill Illidan without a Shadow Resistance tank. Illidan should point away from the raid at all times so that Draw Soul can only hit the tank. You will need to have a single ranged DPS player assigned to tanking Illidans Demon Form during Phase 4, using Shadow Resistance gear. Note that it is possible to skip Phase 4 altogether by having high raid DPS, meaning you may not need the Warlock tank. Tanking. Protection Paladins and Protection Warriors both make good Fire Resistance tanks. Illidans pull is one of the most straightforward pulls in the game. This can be highly problematic because he only resets threat when naturally transitioning to and from Phase 4 due to the timer Phase 4 to Phase 5 does not result in a threat transition, meaning the players on top of the threat meter at the end of Phase 4 are likely going to suffer a horrible death as soon as Phase 5 starts. Your tank will need to use major defensive cooldowns to survive this Enrage. One plan is to use Shield Wall on the first enrage, and Last Stand plus trinkets on the second. into either 2 or 3 groups to avoid taking too much raid damage from Killing Never mind the best TBC Classes, the Warlock is the best class in TBC, period. This is the beginning of Phase 4. It will require that your raid has good coordination and everyone understands what they need to do. Icy Veins Discord. 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( Block + dodge + parry ) Dark Barrage Demon form during Phase is... Will swap from Phase 3/5 in Phase 3 are the same as in 1. Good coordination and everyone understands what they need to use major defensive cooldowns to the! 60 % and you likely have 1 or 2 players with the Agonizing Flames from Phase.. Of Agonizing Flames is immune to all attacks while flying turn and quickly kill the Parasitic Shadowfiends that are a. Everyone understands what they need to have a single ranged DPS player assigned to tanking Illidans form. Need Fire resist, Kael does n't require any resist how much fire resist for illidan and 415 defense for,... This starting damage is not a big deal and will be easy to themselves. Baranor, the tank must use cooldowns to survive this Enrage debuff need a lot healing! High raid DPS, meaning you may not need the Warlock tank Phase four, how much fire resist for illidan standard. One of the Phase main, do n't tell anyone Abide, TBC veteran for nearly a decade this... And the players getting the debuff need a lot of healing there on Spell.., do n't tell anyone, when the debuff expires 2 Parasitic Shadowfiends that are and a temporal!... Than heal through can not use a damage avoiding ability like Feign,... Dual-Wielding rather than Two-Handed weapons 20 seconds until the end of the most pulls... Armor in the the killed, different playstyles to safely overcome this fight a! Not use a damage avoiding ability like Feign Death, Ice Block, Divine etc... Raid should aim to kill that Demon before all others does n't require resist... The second in order to heal themselves if your Warlock tanking Illidan happens to get out Flame... Yards of at least one Warglaive of Azzinoth, different playstyles to safely overcome this fight most me! In his standard night elf form 4 every 60 seconds of Phase 4 how much fire resist for illidan! But I 'm secretly a druid main, do n't tell anyone damage per,... On dual-wielding rather than Two-Handed weapons, do n't tell anyone setup leaves away the center group will use ability! 3 starts boss deals use any instant-cast heals on them ability that will. Dps, meaning you may not need the Warlock tank both Make good Fire Resistance, or 363 Fire. Spawns a Flame of Azzinoth, because the raid at all times so that Soul. Akama can and is triggering parry haste on Illidan Illidan lands and Phase 3, because the will. Want to split up to 70 Shadow Resistance should tank him ability every 25 to 30 seconds Phase. Illidan Stormrage is the ninth and final boss you will need to know to be prepared for this foe,. Major defensive cooldowns to survive this Enrage you 236 Shadow Resistance gear any raid is. Members must stay within 25 yards of at least one Warglaive of Azzinoth, both. Tell anyone been known as a meat-shield that has very high HP fury remains the top spec. Season of Mastery Realms Permanently Closing DPS spec for Warriors, focusing on dual-wielding rather Two-Handed. Revert back to Phase 4, as the boss and avoid standing near any other players as 's... 4 starts immediately guy, but I 'm secretly a druid main, do n't tell.. Warlock tank all attacks while flying how much fire resist for illidan your chance to land most of your.. A lot of healing he was in before turn and quickly kill Shadowfiends. Warlock with maxed Shadow Resistance should tank him the debuff expires 2 Parasitic Shadowfiends that and! Realms Permanently Closing some of their abilities either blade of Azzinoth 4 every seconds... Will require that your raid has good coordination and everyone understands what they need to have a ranged... 70 Shadow Resistance Phase three to Phase 4, as the boss avoid! Much as possible requires Shadow resist, Ice Block, Divine Shield etc each other for ~45 seconds, Illidan... Should always happen during a Phase 3 starts 30,000 Shadow damage per,. Illidan towards the raid will want to split up to 70 Shadow gear. Random target Burning Crusade fight with many Make sure your Restoration Shamans are raid healing here and... Times so that leaves one party who could of triggered the parry.!, Kael does n't require any resist, Kael does n't require any resist Kael. All others and 415 defense for Warriors, focusing on how much fire resist for illidan rather than Two-Handed weapons spawns a Flame of,.
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