In another locked cell area, you'll find documentation about Sourcerers in the region and will add quest updates for your main story quest. Go and speak with Hannag to complete her side quest. If she does not have 13 Wits then the Sand Pile is located close to the Voidwoken and Void Salamander corpses on the beach. Use Adrenaline if needed. In my game, Sebille killed Magister Reimond on her first turn, was able to use Teleportation to move one of the Gheists closer to the others and use Ricochet. Later, well complete her questline. This will trigger combat with the Elf, several civilian house staff and the two Paladins outside. With his Glowing Idol of Rebirth, he'll resurrect, but there is a cleaner way to finish this quest. This action alone will award 134,750 XP. Two guards will stop you so have Fane persuade his way in, though the Persuasion checks are high. There is high-ground at (X204, Y426) for Sebille if you find youre having trouble. Follow her back to Migo and speak with her. The spirits around the pentagram will douse the fires you try to light. He is an amazing merchant so check his stock for a full inventory of divine items. Head down the stairs and you've have a lengthy dialogue with Lucian, Dallis and Braccus Rex. After she moves (or before), make sure to kill her for some extra XP. Save your game, then pick a persuasion option. I would even recommend waiting for the cooldown on Cloak and Dagger if you don't think you can walk past some traps. After the battle is won against the four Magisters, there will be another ensuing battle in the courtyard to the south. After the battle, retrieve Sebille, if you didnt have her jump down. Before you attempt to interact with them, be sure you can cast Bless. Return to Magister Yarrow and show her his ring as proof that you found her father. If you can keep it 4+ thorough the game (via gear and allocation) you'll be set. On her corpse youll find. Spirit Vision is a Source-based skill, so be careful around Magisters It does not cost any Source Points to cast. Return all the way to the front of the keep where you entered the gate, east of where Magister Borris and friends are. It appears a little inconsistent in terms of the XP hand-outs for this quest. This is where Grog the Troll has moved to after Marg met his end. Approach them with Fane and a minor dialogue will ensue. Head up the vines and youll find Tarlene hiding near a tree and several corpses. There is no way for her not to get involved in the fight, so we want her to be safe until we can clear some of the Voidwoken. One that assumes you killed all four and another that assumes you did not and were thus taken away. If you choose the latter, there is a key nearby to unlock the door for your companion to enter. Search the area and then kill Ana Orell for 38.800 XP. You can exhaust all dialogue options with him. Move these out of the way and destroy the barricade to head into the back of the cave. Enter it with Fane or use Tornado to explore. If you don't have a Source Point then the only way to get one on the ship is by buying a. Inside of Dorotya's room, steal a package. Prevents death for 2 turns. Either way, we will be killing everyone. Rory won't speak to you after she's dead. Below is the order of the pillar selection and puzzle solution, Once you get the correct order, the tomb of the Eternal Aetera will unlock and you'll gain a lowly 1,500 XP. Very helpful to pull enemies to you, get to secret areas or snag out-of-reach chests. Here you'll find two carts filled with dead bodies. Again, do not equip the. Head into the back kitchen and speak with the chef Wylvia and purchase another. Open your map and you'll notice an unfinished red flag at (X354, Y170). Rarity Take the south path and you'll find some vines you can climb. The majority of her damage will come from physical attacks but having the option to use physical damage spells as well increases her versatility. Have Fane move forward to the west and you'll encounter your God, Amadia. Saheila will now speak with Fane, give you a skill book, a unique weapon called. We use the coordinates (X,Y) available in the game to help you navigate. Approach the desk at (X70, Y-52) and your characters will find something. Inside her house is a secondary path through the blocked area ahead. After they are dead, go to the left side of the room and you'll notice a ladder going into a prison cell. Press, In this room, right before the next door there is a barrel. Shell tell you to go to Peepers father and youll get a quest flag added to your map. She simply gave me a minor reward anyway. Inside, youll find a huge door and some NPCs nearby. Fane, on the other hand, has Cloak and Dagger and can teleport in sneak. Ascend the ladder and you'll come into a Judge Orivand's room. They start the sidequest. You'll find a Dead Lizard, a couple of sacks and a locked chest at (X156, Y383). At this stage, you are level 17 and are now ready to head to the Nameless Isle and Act 3. Head northeast from the room to a small path. Our objective to get each of the steams all the way to the other end of the puzzle to the matching surface. This quest involves enter the hatch at (X252, Y393). A bit curious if there's a way to 'mature' it. Since Fane is death-proof, he won't die. You will update your main quest, If you kill it, you won't get any XP, but if you checked his inventory, you may have a large sum of gold on his corpse and several skill books. Loot the area as there is some good items here that you can sell later. You do get a base armour increase but it ramps up a lot with bodies. As you approach a Priestess will stop you. Character Level 11-13 (Act 2: Stonegarden & Driftwood Outskirts). While this can be Sebille for our build (as she has Outlaw / Scholar) we need Persuasion right away in the game. Often you'll see enemies use this more than you. Follow her, then kill her for 20,075 XP, Pray at the shrine with Fane to receive Amadia's symbol, earn 20.075 XP and an update to. Report to him that the caravan was attacked for some XP. Your choice here. She should also buff Fane with, at least, Living on the Edge. You'll will gain 96,950 XP. Once both characters are through the doorway, split Sebille off and put her in sneak mode. You are tasked to bring her back in one piece. She is angry with you and wants to take away your gifts (kill you). You need to absorb the Source from five souls in order to fill it. If you have Apotheosis memorized, you may want to swap it out for something else as you get free Apotheosis now. Skillbooks and scrolls can also be crafted. For the cost of one Source Point, you'll learn the Armour of the Eternals recipe. You should have a save before the Doctor's Pact loaded to cloud or USB. He will also summon four Parasitic Hearts. Once he is inside, he automatically starts dialogue with you. You may want to use teleport skills to get through them. Return to the surface and head over to the blacksmith Nebora at (X223, Y182) and she will praise you as being "The One" and offer to remove your collar. A ranged skill that deals more damage based on strength. There aren't too many times you will use this while in Sneak but the extra jump is always helpful to get close to targets or navigate the terrain, +40% Physical Armour (on the Chest Armour) & +3 Strength, +6% Critical Strike Chance & +1 Pyrokinetic. You can cast Spirit Vision if you want to speak with Meistr Siva again, but she doesnt grant you any further XP. We have now come full circle from where we started. Choose the following dialogue options to persuade him to let you pass. You literally just sent the doctor his lunch. Make sure to be defensive or get on dry land if you need to. They do have a fatal flaw though, they cannot go up or down ladders. This skill does high damage and can set disease if the target has no physical armour left. If you need to, use those remaining AP for defense skills like Uncanny Evasion or Armour of Frost. This section contains combat videos that show how to do some of the battles throughout the game. Lead with Fane and persuade them that you're not Sourcerers by selecting, Once they let you pass, leave Fane there and move Sebille past to them to (X228, Y122) to avoid pulling more Magisters from Driftwood. Both [Constitution Persuasion] and [Intelligence Persuasion] require 5+ Persuasion to clear. Next up, well get Dunas symbol. Sebille can also unlock the locked chest nearby. No XP or reward is given for it. If you recall the fight with The Advocate, you can end Sebille's turn with Chameleon Cloak or a. There is a Dirt Pile at (X432, Y157) that will hold a couple of random travel items. Position Sebille on the northern platform. A little bit further east, youll see Gareth digging up a grave at (X666, Y263). Head back to town via the waypoint and shop if you need anything after hitting level 13. Use a jump skill to reach it. There will be several small ones and 2 big ones that appear over two rounds. Clear the way and head down the ladder and find a boarded up door at (X194, Y714). Note that Fane will have enough Strength to pull out the spear but Sebille will not. One of the Black Ring might put Shackles of Pain on a Magister. I used searing daggers on the Noxious Bulb and it tuned into a Hot Kettle Plant. Interact with it to open the way for your companion. Use Tornado to clear the area of Deathfog and loot the area. If you're looking for some general game tips then you can find them in the. Make sure to loot the puppets as they can have, Interact with the Desk at (X110, Y-107). This means one character will be using a teleportation skill and the second character will use a, Jump across the gap and to the Magister corpses below. If Fane does not have a Source Point, now would be a good time to return to Siva's basement and use the Source Fountain. If he is far enough away from those NPCs, they will return to neutral status once he is dead. You'll find his ball at (X374, Y465). Simply exhaust the dialogue to proceed. Just remember to swap to that piece of equipment when you need to. Turn to the east and you'll see the locked door with your companion on the other side. Head south past the waypoint, then east to a side door at (X581, Y637). If you see any demons below, fire a volley at them with Sebille to trigger combat. Cast Teleportation to drop him outside near the outhouses. The hounds have low health so they are great targets for an execution. 4 1 Divinity: Original Sin Role-playing video game Gaming 1 comment Best Add a Comment Neri25 5 yr. ago You can get 3 of them as there are 3 plants in Kemm's garden. Speak with Krug with Fane. She will give you a, On the way back from Magister Yarrow and Migo, you may recall seeing a woman called Doctor Leste tending to a man lying down at (X226,Y98). This will allow you to sell at a higher price and buy at a lower price from that merchant. Spam the first dialogue option for all choices as this will side with Ifan Ben-Mezd and get the thugs to step down. If you speak with Bishop Alexandar, you can persuade him to fight with you in the battle for Divinity; however, it is not necessary. After he eats the flower he will ask you to go to Magister Yarrow with his ring. Next, youll be pitted against a Captive Deep-dweller Voidwoken! The fruit of a flame-ripened Hot Kettle. Once you enter, cast Spirit Vision to see the guardian spirit of Brother Morgan. The extra Attribute point should be placed in Wits or Strength. If you did not find the key for this room, have Sebille lockpick it. Have Fane go down the ladder and slowly approach Kniles ahead. No matter the dialogue option, she will attack you (as we killed the Dreamers). If you went through the hole (instead of via the stairs past Papa Thrash), youll find Lohar at (X404, Y760). The spiders can use Infest that puts an egg on your character. They have high armour, but low health values. Once done, speak with the Captain continue her sidequest, Next, find a room with a sleeping man. As soon as you loot the items, multiple Volatile Voidlings appear. Apparently, she trusts me. If the guard takes the prisoner away (or you open the prison cell) then the prisoner will cast a Fireball on the guard and kill him. Black Ring Painweaver will trigger dialogue as you approach. No. At the end of her turn, use Chameleon Cloak or drink a, After the Advocates allies are dead, have Fane choose the dialogue option to attack him. Fort Joy - Burning Pigs 2. During his first turn, he will throw Deathfog onto the ground. With any healing spell / scroll, heal all three patients; Jules, Klaud and Matis. Exhaust the dialogue with Malady. Teleport to the Lady Vengeance - it is time to get temporarily get the Pet Pal talent. On the precipice overlooking the ocean, to the left of the large statue at (X378, Y237), you'll see the corpse of Magister Brannt below. The rats can explode into poison puddles or deal explosive damage. He has a bunch of rare plants. Move Sebille onto the very top platform (the ladder is by their card table). Again, you out-level this content and it should be over quickly. Runes are introduced as early as the Act 1 interlude and Frames are about 1/4 of the way through Act 2. With the dust settling over the mass grave you just created, return to the Lady Vengeance, speak with Malady and get ready for your voyage into Act 3. Teapot is a tool used with the Black Tea, Green Tea, and White Tea Food recipes. The peaceful outcome to this will not result in more XP. Trompdoy will finally die. The next enemies aren't tough, but she can hit all of them from here. This room has High Judge Orivand in it with several guards. You'll also note that there are eggs in the action queue. Each god has an altar somewhere on the island for us to find that will give us the answer to the puzzle. Below are some benchmark screenshots. These can be found at: Reflect 20% of melee damage as fire damage. Simply exhaust all options and you'll be left alone. Enter the mansion through the door to the west at (X184, Y287), earn 19,400 exploration XP and The Butler will force dialogue. Choose the following dialogue options: Move Fane down the wooden platform and to the left. Their spit attack is magical. Loot to your heart's content and note a Sourcerer's corpse at the top of the mound in the middle. A possessed dwarf on a bridge above will enter a minor dialogue with you. Make sure to loot Radeka to get. Both characters should focus on knocking Aetera down right away. You will earn 26,950 XP for each puppet. This is the final tier of skill books and you should look to invest in some of the final ones. Beware, there are traps. This skill allows you to fire three arrows in a single turn but each, by themselves, is lower damage than a single attack. Beware! This cat is needed for. This will bring you to three Magisters that are loading a boat. Interact with the door at the bottom to enter the Armoury. For now, interact with the bucket and rope to go up the well above. Youll come to a cliff face where the lizard, Bahara, is perched at (X480, Y34). Inside, you'll earn 10,050 exploration XP, and there will be quite a few lootable items. Start the battle by moving Jahan along the beach below where Alice Alisceon was. White Magister Vorrh will use Mass Shackles of Pain on all Black Ring captives. Approaching them will start the side quest. Loot the area then head outside. Hannag will thank you and start the side quest, Hannag has most of the mastery-level skillbooks. 3 turns Lone Wolf -> Elemental Affinity -> (Torturer = Executioner) -> (Savage Sortilege = Hot Head). You can choose to pay him to pass, go down the hole we found in the Magister Prison, or have Sebille use an [OUTLAW] tag on him. Once they are dead, you can simply pick the lock or interact with the Picture of a Man. At the end of the beach and you'll find some miscellaneous items and a crate. Do some pre-buffing on Fane, then switch to Fane and tell Karon you're going to kill him instead of ally with him. If Sebille is not yet in combat, have her use a normal attack on Captain Trippel. I found four of them. We'll return here later. A little bit further past a dwarven corpse at (X509, Y497) three frogs will attack you. Head outside through the eastern door and make your way over to a barricaded door at (X426, Y259). In the cellar, you'll find a lever on the back wall. The path is now available to us. Kill the Revenants and they will head to the remaining cursed fire. For new players to the Divinity Original Sin series, the Pyramids act as a multi-way teleportation between players / locations. What is a little bit strange with this fight is that theres a turn specific for the Neutral characters. Make sure you grab all the grenades as they are valuable when sold. I had to bribe him with Sebille because she had no Persuasion ability. This is related to Ifan Ben-Mezds side quest. Earlier versions of DOS2 had the character run away from the initial spell damage effect. She wont give you another skill, but this will progress. Cross it, earn 3,750 exploration XP, and youll walk right into Jahan who will trigger dialogue with you. Have Fane, if he has it, use Teleportation on the skeletal archer to drop it on top of one of the lower enemies. Push the button and the bed will lift, revealing a hatch. Have Sebille deplete his physical armour, then use a. Loot him and you should get the tablet again. The first round is easy, just follow him to (X475, Y564). Any enemy still alive will surely die on Sebille's next turn. For Fane, I would recommend that he retreat or use Teleportation on Radeka or the Carrion Beetle to pull them close. You can also use Chameleon Cloak too but you need to avoid the fires on the ground. Loot the guard for the key to the next room. Type The one furthest in the back can be interacted with but not in a lootable-sense. Divinity: Original Sin 2 is full of strange sights. Once one of them reach 50% health, they will morph into Voidwoken Honeybears. Since they are level 4 it should be pretty easy. With Time Warp, Fane should be able to kill 2-3 of the enemies that spawn. reflect 20% melee damage as fire damage for 3 turnsthere's 2 plants and i ate one of them ;). Before you speak with him, make sure to. At (X175, Y353), near where we met The Dead Ferryman, youll find that Deathfog surrounds the dock area. Upon his death, youll earn 9,650 XP. Alice Alisceon will also summon four elemental totems. Inside you will see several statues that are wandering around. As soon as the dialogue is done he will attack you in lizard form. Once inside, loot all of the crafting ingredients inside, specifically the. Your character will note a Voidwoken running away. You can also persuade him to sell wares to you. These are the last of our Vicious Eggs. We want this to happen as killing them grants us 53,900 XP. Speak with her to learn she was going to a wedding. Return to the surface the way you came in. Piercing damage goes right through armour so if the enemy has low health but high armour, this may kill them. You will earn 2,700 XP upon enter the secret room. Attack either Micheil Ros or one of the two guards to trigger combat. For Sebille's next turn, hit him with another. Lets assume you chose to persuade. I chose the Hothead talent for both Fane and Sebille. Note that if you really want to align as best you can with this guide, return to the Lady Vengeance and change around some abilities, attributes and talents. You gain physical armour for each corpse that is around you. This isn't required to proceed in the quest, but it's worth doing while you're in the area. None of the Voidwoken have magical or physical armour so all forms of control work, such as knockdowns. They will hit Fane hard on the first turn, but then become manageable. Pull the lever to the right on the tomb and head on it. If you don't you'll be fighting alone. When the spiderlings ran to Fane, I had him kill them then use Bone Cage to get a huge amount of physical armour. Be careful not to step on the webs as youll be ensnared for a couple of seconds. You'll be ambushed along the way. It will simply say that the Doctor is not seeing visitors. Of course, the Magisters are again out-of-line and started burning down the house for the smallest offense. The Midnight Oil is one of the many Quests found in Divinity: Original Sin 2.. Also grab some trap disarm kits and lockpicks from Papa Thrash. When you're done, enter the portal/doorway at (X499, Y887). On the walls, you'll find doused Torches. Surprisingly, this can be a bit long of a fight. These will spawn little spiderlings. Immediately, split off Sebille and put Fane into sneak mode. Once youve reached the Hollow Marshes, there are a couple of minor events to clean up before heading to the next NPC hub (called Sanctuary). Head into the hatch at (X216, Y130) near Camp Boss Griff's bloodied corpse. Amyro will talk with you immediately and award XP. This is all we want to do for now. The frogs also jump around a lot so ensure that neither of your party are near death by the end of their turn. At the south-most tip of the room, there is a hidden chest. A must-have. This skill is good to pair with Grasp of the Starved. I succeeded with [Wits Persuasion] with Persuasion 5 (and 49 Wits). Speak with Karon and exhaust the dialogue; agree to release him. When the next battle starts, an enemy will appear on either side of the room. Persuade him to tell you what he knows (the first dialogue option every time). Once that is done, your character will say that it still isn't working. Mukmu believes that Tamau stole it, but Tamau insists he's innocent. You only need to kill him and the servants will explode. Fort Joy - Burning Pigs 2. Does less damage than Battlestomp but can also be used for maneuverability. 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More than you killing them grants us 53,900 XP and come back later find Tarlene hiding a.
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