They fought their way to Alaska, where they set up shop in the defensive bunker. Five young mutants, just discovering their abilities while held in a secret facility against their will, fight to escape their past sins and save themselves. 1-48 of 128 results for "risk legacy" RESULTS Amazon's Choice Hasbro Gaming Avalon Hill Risk Legacy Strategy Tabletop Game, Immersive Narrative Game, Miniature Board Game for Ages 13 and Up, for 3-5 Players 260 $4686 FREE delivery Mon, Feb 13 Or fastest delivery Fri, Feb 10 More Buying Choices $34.78 (30 used & new offers) Ages: 13 years and up And ultimately, which faction lays claim to any particular region at any given point in time remains of no lasting import. DIE MECHANIKER built their base in China. BALKANIA then succeeded in conquering all of Asia: but the continent was far from well-defended, surely the other world powers would not let this stand. . Snapshot of The Other Side End of Game 5, 6/17/12. This will likely gain you 3-5 troops before the first game ends. With the largest current population, THE ENCLAVE elected to place three additional regiments in Coolsville, Scandinavia. At this point, DIE MECHANIKER was forced to reevaluate their strategy. RISK Legacy Spoliers and Experience | play board games RISK Legacy Follow-up with Spoilers Stats: No. I would say that drawing a new sea-line into the FZ is just fine, however. (Spoilers) Ask Question Asked 6 years, 3 months ago. And THE REPUBLIC set up a base of operations in South Africa. This is not an expansion. Note: The fallout territory can no longer be marked, scarred, or modified in any way. Each faction with an empty brown slot will get on Missile power, although not at the same time. Risk Legacy - The Game. Even if you go back to attacking B, the power is gone. Put the 8 Mutant Event Cards aside. Security risk associated with individual systems is generally determined by applying the Risk Management Framework, or . Those territories are now connected. Let's take a look at what superpowers the X-Men characters have, and if it's possible for genetic mutations to have caused them. At this juncture, Philosopher King Reha did the only thing he could do, conquer Central America. That factions homeland is the continent that has been the starting location most often for the faction (including this game). Grand Moff Scharff of KHAN INDUSTRIES used the clout he earned from this victory to rename his homeland of South America to Scharfftopia. Keep this card in the game box. The MUTANTS again set their sights on being AGENTS OF CHAOS, but the world was again not sufficiently mired in anarchy for this effort to have any noticeable effect. Whether it's meant to be a sudden spur of the moment do it right now kind of thing or if your meant to take your time and try to strategize a bit more. In commemoration of the occasion, DIE MECHANIKER founded the Major City Fuckyouville in Southern Europe. This all-or-nothing strategy left their own continent of Batman undefended and ripe for the taking. Risk Shadow Forces takes place in the year 2050. Fortunately, mutants have an edge, using the very powers that make them hated. KHAN then invaded Central America from Venezuela. KHAN placed their headquarters in Venezuela. Also at the start of this engagement, the world powers were tasked with a mission to Explore the Word. Some mutants use this to come back exactly as they left - Cyclops still needs his visor to control his powers; Wolverine still has his adamantium skeleton; Karma still has her mechanical leg.. MECHANIKER renewed its assault on Southeast Asia, but again failed to break BALKANIAs ranks. Wary of the newfound alliance between IMPERIAL BALKANIA and the mercenaries of the world, THE ENCLAVE sent a black ops team into Innsmouth, Indonesia to obliterate the mercenary camp there. At this point, MECHANIKER purchased a red star, enabling them to develop an EMP. The SAHARAN REPUBLIC enriched the resources in Egypt. These cards are drafted by players before each game to determine each players starting troops, starting coin cards, turn order, faction, and the order of choosing starting location. It Ain't Water Pick you out a number It's late and I'm hateful document.write(' Lensherr is an extremely powerful mutant who exhibits little to no weaknesses and has no known limit to his powers. KHAN INDUSTRIES set up shop in Venezuela. Firstly, Greenland became a Fallout Territory, and all of the attacking troops, defending troops, and the city of Winterfell itself was destroyed. Reeling from the loss of their HQ, MECHANIKER conquered Western Europe, just to amass resources. If there is a tie, the faction does not have a homeland.. DIE MECHANIKER selected fifth placement, second turn, 1 starting coin and 10 starting troops. Painful feet relief. In order of starting placement, each player places his starting troops and HQ on a legal starting territory (starting troops are determined by the starting troops card)., After all starting territories have been claimed, the player with the first turn order card takes the first turn. The power works on the first territory you attack during and turn and remains in effect until you attack a different territory. The New Mutants: Directed by Josh Boone. The BALKANIAN residents of the island nation of Australia had long worshipped the sea god Dagon, but he forsaked the empire early in the second engagement, and henceforth, BALKANIA swore allegiance to the elder God Cthulhu. After the devastation of the nuclear attack, the other factions begin researching alternative weapons. When it comes to hand-to-hand combat, Emma is above average and has some training in self-defense. Whomever has the largest population may either fortify one of his cities (if there are still fortification marks left) OR may select up to two cities he controls. As always, their war-driven economy earned them valuable resources through their uncontested expansion. Brazenly, KHAN then started a war on a second front by invading and conquering Brazil, entrenching his invasion force in the Brazillian defense bunker. The only faction in the position to finish off KHAN was DIE MECHANIKER, and the last thing BALKANIA wanted was to see KHANs horded resources fall into MECHANIKERs hands. As you play you rip up cards, attach stickers, and update the rule book. The two arranged for MECHANIKER to fall back to Australia, and thats exactly what they did. KHAN proceeded to conquer the Middle East, and then Northern Europe. And with this, the first all-out nuclear war, the war progressed. Rest assured, [Commando Group Beta-3] has direct authority from the HOME OFFICE to negotiate on our behalf. Then, a Control the People event occurred, the latest in an embarrassment of riches being thrust upon IMPERIAL BALKANIA, which translated into 5 additional regiments in the city of Innsmouth. Whenever you attack, you roll 1, 2, or 3 dice to represent the units participating in that battle. Not surprisingly, BALKANIAs first troop movements were to take all of unoccupied Australia, losing one battalion to the entrenched resistance in New Rlyeh. This ingenuity further earned them the power of INTERFERENCE; henceforth, BALKANIA would be able to fire missiles to prevent other factions from plundering a territory of its resources. Green slot (evolvable): You dont lose troops in the fallout territory or from mutant event cards. DIE MECHANIKER selected fourth placement, fourth turn, 2 starting coins and 8 starting troops. BALKANIA was forced to draw a line in the sand: Australia was not to be trifled with. BALKANIA then conquered all of Australia, claiming DIE MECHANIKERs base for their own, suffering only minor casualties. The nuclear disaster on their North American border left THE ENCLAVE in dire straits. They are: "after all nine minor cities have been founded", "a player signs the board twice", "a player has been eliminated", "three missiles are fired on the same turn", "Do Not Open. The ability to enhance oneself and/or others via accelerated evolution. We feel that it has been a long time coming, and are excited to see where this new direction takes you [img: grave.jpg]. In this pack there are also Mission and Event cards. Conspicuously absent from this alleged future map is a homeland for DIE MECHANIKER. Their forces were bolstered by the timely arrival of reinforcements from the Indonesian mercenary camp, but in the face of MECHANIKERs legion, it did not look like that was going to be enough. Variation of Mutation. And Greenlands territory card was to be destroyed as well. If there was no clear favorite, he would withhold his red star from either faction. Nuclear missiles were fired in both directions, and ultimately KHANs steadfast troops in Brazil fended the invaders off. But here was the rub: this benefactor wanted to make sure be backed the right horse. It would be worth one red star to the victor. Sgan menahel. Their resources in hand were enough to recruit a sizable attack force. TO THE ESTEEMED REPRESENTATIVES OF OUR WORLD-COMPANIONS: EMPEROR FUREY OF IMPERIAL BALKANIA (ALL GLORY AND HONOR TO THE SECOND OF HIS NAME), DIRECTOR THE MOUNTAIN OF KHAN INDUSTRIES, CHIEFTESS JENNYCIDE OF THE ENCLAVE OF THE BEAR. Place the stickers from the Evolution cards onto the rulebook in the matching boxes. Mutants & Masterminds, the World's Greatest Superhero roleplaying game, is back and better than ever! (The Bourne Legacy) Crank (Crank) The Formula (Heroes) NZT-48 (Limitless franchise) Nightshade (Luke Cage) . MECHANIKER recruited enough troops to re-conquer all of Europe save the heavily-fortified Wordtown, then maneuvered the bulk of their forces to their HQ in Scandinavia: MECHANIKER wasnt giving up its base without a fight. THE ENCLAVE rejoined the war in Alberta with five regiments. Snapshot of The Other Side End of Game 8. Fly into battle as you and your friends take on the roles of super-powered heroes in a world of villainous evil! Not entirely defeated, the SAHARAN REPUBLIC opted to make the already resource-rich Scandinavia even richer. DESTROY this card. Not to be left out, BALKANIA launched a missile of their own at KHANs defense forces in Scandinavia, figuring every troop MECHANIKER lost would make wiping out KHAN that much more difficult, and having to retake their HQ in Scandinavia would force them to split their focus. THE REPUBLIC then took all of North America. Now, because of the arrangement of the surrounding marks, KHANs placement of The Sprawl ENSURED that no one could ever prevent them from starting there. Stymied in Funkytown, and fearing the growing KHAN INDUSTRIES empire to the west, the MUTANTS decided to turn their attentions to Scharff America, but KHANs bunker-entrenched Brazilian troops, and the timely deployment of a nuclear missile, stopped the MUTANTS in their tracks. Only the city of Boomtown was too ill-defended to ward off the rebels. Archives and Library Services Division: 5 copies, good condition, 18 copies, poor condition, 8 copies, burned condition) over the years. {{limitCount(numprevitems_calculated,commentParams.showcount)}}, Thank you for helping us moderate the site. With this newfound strength, they not only retook their HQ in Innsmouth, they also cut through THE REPUBLICs supply lines back to Scandinavia, where BALKANIA conquered THE REPUBLICs headquarters in direct retaliation. Whilst spreading the gospel of the great Cthulhu throughout Asia, one of IMPERIAL BALKANIAs forward regiments reportedly took into custody a man claiming to be a refugee from a place he called Khan Industrial State. This does not affect troops you are sending into battle while fighting for the territory, only the troops you eventually send into the territory when/if you conquer it. BALKANIA then seized the opportunity to turn the tables on their would-be attackers, attacking DIE MECHANIKER and wiping them off the map. KHAN began by enacting the CEO Scharff standard, taking all of South America save Squid Town, Argentina, plus Central America. . See the Missile rules in this pack for more info.. It is not intended to be a substitute for the official Risk Legacy rules, so if you have a rules question, you should consult the official rules (see the Section 1 intro for links) before coming here. Scientists on our side have confirmed that there is at least one alternate universe where events have played out very differently from the history we remember, so even if this prisoners claims are true, it is unclear whether the future he describes belongs to us, or to another, similar Earth. The SAHARAN REPUBLIC established City College, a minor city in Eastern Canada. Then, you spend your turn attacking other player's territories in hopes of expanding your control. As a note, all discussion and game clips will be spoiler. BALKANIA holed up in their traditional seat of power, Innsmouth, Indonesia. MECHANIKER now found itself in a difficult position. But fortunately for IMPERIAL BALKANIA, the bulk of their military force was stationed in Innsmouth and was able to quell the uprising. (Double sixes). Risk Legacy represents what is if not a new, at least a rare concept to boardgaming: campaigning. Risk Legacy: Advanced (Contains Spoilers for Everything.) Moving into it, moving out of it etc. Sub-power of Evolution Manipulation. Don't even set up your factions with their starting power or add coins to the territory cards as you would before setup. From that research comes Missile Powers, included in this pack. Mobile: At the start of your turn, you may move one HQ you control to an adjacent territory you control. Mutants are unaffected by the fallout territory rules, and should treat it like a bio-hazard territory. Whittled down to almost nothing this engagement, IMPERIAL BALKANIA built a weapons manufacturing plant in Peru, its last holdout, rendering it a valuable asset as well. THE ENCLAVE took one small step into North America, conquering Winterfell, Greenland, contested only by the entrenched resistance there. Evolution Inducement Reactive Evolution Evolutionary Process Ultimatized The user can enhance themselves and others via accelerating the evolution process by triggering a bodily recovery system . Thus, our list strikes a balance between the good use of powers, and the ability to use them without raising alarm bells. Then, remove all troops and DEMOLISH any HQ in the fallout territory. THE ENCLAVE then purchased a red star, thereby teaching its troops the importance of a recruitment RALLY. Iceman is an Omega-Level mutant whose powers and abilities have continuously grown over the years. AND YOU WERE CORRECT TO, IT ONLY WROUGHT US DEFEAT. Recon: Activate before you would draw a coin card. With the minor cities of Oz, Peru and Squidtown, Argentina in Scharff America, KHAN elected to spread the resource boon out rather than take the continent in one fell swoop. With the current largest population, BALKANIA elected to place 3 additional regiments in Innsmouth, Indonesia. A board changing placement as now only the mutants can effectively hold Africa. THE ENCLAVE conquered Irkutsk, making that their new seat of power in Asia. Taking and holding Australia was their only chance for a victory this engagement. The prisoner then produced a world map that bore little resemblance to the world we know today. Play goes in order of the turn order cards (you may wish to change seats so that play moves clockwise).. The MUTANTS set up camp in Central Africa. Alfred Pickman was reportedly paid a kings ransom by our esteemed chancellor in exchange for the entirety of the estate, before his mysterious disappearance in 1999. ref, All Minor Cities Founded spoiler Q&A thread, First Faction Eliminated spoiler Q&A thread, Place the World Capital spoiler Q&A thread, 3 Missiles in a Battle spoiler Q&A thread, 30 Troops and a Missile spoiler Q&A thread. KHAN INDUSTRIES kicked off their first move in the sixth major engagement with the familiar CEO Scharff Standard, conquering all of Scharff America save Argentina, and the mercenary camp in Central America. GREETINGS FROM THE HALLS OF PHILOSOPHER-KING REHA OF DIE MECHANIKER! Radar bikes curitiba. With no easily quantifiable goals, the newly created race of MUTANTS functioned largely as mercenaries, and the leaders of the SAHARAN REPUBLIC took advantage of this by swaying the MUTANTS to their side: at least for the time being. KHAN then took all of Scharff America save Argentina. The ENCLAVE OF THE BEAR selected second placement, first turn, 0 starting coins and 8 starting troops. Players: 3-5. KHAN INDUSTRIES selected fourth placement, first turn, zero starting coins and 8 starting troops. 0 Coin Cards (x3), 1 Coin Cards (x2), 2 Coin Cards (x1), First Placement, Second Placement, Thirds Placement, Fourth Placement, Fifth Placement, First Turn, Second Turn, Third Turn, Fourth Turn, Fifth Turn, 6 Troops (x1), 8 Troops (x2), 10 Troops (x2), Snapshot of The Other Side End of Game 3, 5/20/12. The SAHARAN REPUBLIC selected fifth placement, first turn, 1 starting coin and 10 starting troops. MECHANIKER retook Northern Europe, and took advantage of a timely enemy ammo shortage to conquer Northwest Territory. KHAN discovered a treasure trove of untapped resources in Venezuela, increasing its value. You HAVE to see what comes next. BALKANIAN troops marched through more of Asia, claiming resources as they went. DIE MECHANIKERs first move was to conquer all of Australia. BALKANIA, then, conquered the HQ in China, intending to place all of its troops on that space for the remainder of the engagement, hoping to amass enough overtime to provide a reasonable deterrent. KHAN INDUSTRIES thrives in cities, and conquering or expanding into cities earns them resources. If no human faction has a continent bonus, the mutant faction collects one red star token. Each area has an icon underneath; when you've scratched both, reveal the Mutant power with that pair of symbols. Rogue is a character appearing in American comic books published by Marvel Comics, mostly in association with the X-Men.Created by Chris Claremont and Michael Golden, the character first appeared in Avengers Annual #10 (1981). And the SAHARAN REPUBLIC enriched the resources in East Africa. BALKANIAs next order of business was to retake New Rlyeh from the dissenters. MECHANIKER forces, evidently as part of a secret agreement with KHAN INDUSTRIES, then proceeded to blast through Mutant forces in Batman. Realizing just how enticing the poorly defended bases in China and Innsmouth, Indonesia looked to the rest of the world, and that victory was not within their grasp for this engagement, BALKANIA decided that the best way for them to have an impact for this engagement was to help MECHANIKER deter others from marching troops to their doorstep. Risk Legacy: Advanced (Contains Spoilers for Everything.) (L&F2, correction) You also mentioned a [Rare] [Book] named/called [Necronomicon]. And lastly, DIE MECHANIKER set up shop in Scandinavia. THE REPUBLIC got as far as conquering the base in China, but even after maneuvering all of their available troops to support this course of action, their ranks proved too thin to achieve their ends. Please note: the above mentioned parties should look forward to a [Warm] reception [img: inferno.jpg], and we will look forward to a free exchange of ideas with them, as we do with all those who enter our borders. THE REPUBLIC then retook Eastern US from THE ENCLAVE, reclaiming its resources for their own. During one of BALKANIAs early assaults on Coolsville, ENCLAVE forces were bolstered by nuclear missiles by not one but two different factions, KHAN INDUSTRIES and the SAHARAN REPUBLIC. Most mutants are born with a latent X-gene, one that triggers at the onset of puberty. Despite MECHANIKERs war of aggression at the beginning of this engagement, BALKANIA did not hold a grudge. Those forces then conquered Wordtown, Russia, and liberated Fuckyouville from the rioters. Mutants are drafted like any other faction, but have a unique way of evolving (through) their event cards. At the end of your turn, when you draw a resources card, you may draw a face up card containing a territory in your homeland, even if you do not currently control that territory. If a player is knocked out or eliminated, he discards any resource cards. These new draft rules overwrite the previous starting rules. MECHANIKER positioned its newly recruited regiments in India, mounting an offensive against Southeast Asia. After MECHANIKERs second move, a riot broke out in Innsmouth, Australia. Those classifications are called, among other names, "Biomutative Classification" (which include both a level of power and the type of power). The fallout territory does not affect the mutants negatively. Firstly, KHAN took the opportunity to rename its homeland of Scharfftopia to Scharff America. IMPERIAL BALKANIA selected third placement, fifth turn, 1 starting coin and 10 starting troops. IMPERIAL BALKANIA established a headquarters in Innsmouth, Indonesia. BALKANIA conquered all of Australia, plus Southeast Asia. Continuing to be a spoiler force against BALKANIA in Australia would be a costly effort, given BALKANIAs valuable mercenary camp in Innsmouth, Indonesia and Mechaikers decided lack of a continent infrastructure to call their own. Wary of their neighbors, but not yet ready to initiate hostilities, the SAHARAN REPUBLIC was content to hold fast, only using their influx of new regiments to shore up their borders. Seasoning ramen without packet. The big difference between humans and mutants is the X-gene. While the omega-level mutants have been explored a bit more in the comics, the island of Krakoa is filled with incredibly powerful alpha-level mutants. The player can draw any other eligible card. Perhaps in whatever world this map hails from, MECHANIKER was a casualty of the war to end all wars. Then, fortuitously for THE ENCLAVE, another Join the Cause event occurred. Deny that player one continent bonus, your choice. MECHANIKER reaped the benefit of its total domination of Europe, recruiting an impressive 9 regiments to their side. The Saharan Empire invaded Ural, plundered resources and pulled back to Wordtown. DIE MECHANIKER selected fourth placement, fifth turn, one coin and 10 troops. At the start of the fifth major engagement, the SAHARAN REPUBLIC selected fifth placement, second turn, 1 starting coin and 10 starting troops. Unfortunately for Mechaniker, this new HQ-buster tech was not completed until after the third engagement had already been decided, but it might well prove to be a game changer in future conflicts. By the time we finished, we were filled with a sense of accomplishment and amazement. KHAN INDUSTRIES enacted the CEO Scharff Standard, conquering all of Scharff America save Argentina, and the mercenary camp in Central America. Seriously, his name is Goldballs. By this time, they are starting to develop a Homeland. The MUTANTS continued to fortify their position in Batman. You may play this card at the start of any players turn. By now, it appeared, the remnants of DIE MECHANIKER realized that this engagement was all but lost to them. Thank you for your prompt attention in these matters. Ever.", "place the world capital on the map." KHAN INDUSTRIES then mounted an invasion into Europe, taking MECHANIKER-held Southern and Western Europe. but since the powers are hidden, too, that level of obfuscation isn't strictly necessary. The SAHARAN REPUBLIC then marhsaled what troops it could to mount an attack on MECHANIKERs base in Scandinavia: they feared that plundering KHANs resources would make MECHANIKER a shoo-in to take the entire engagement, and resolved to eliminate as much of MECHANIKERs dwindling infrastructure as they could. These patrols are slow moving, and the mutants will walk at the same speed as the slower moving mutants. As the only faction to have emerged victories from two major engagements thus far, IMPERIAL BALKANIA was the faction to beat. Since wiping out BALKANIA and thus giving them cause to rally a comeback was the lesser of two evils, MECHANIKER did exactly that. Citizen scientists are invited to report first-of-year sightings of Baltimore and Bullock's orioles. Obviously, if there is a discrepancy between the rules and this FAQ, you should go by the rules (unless we reference an official ruling by the designer that supersedes the rules). Players may still use Missiles in combat. BALKANIA clearly had designs on MECHANIKERs base in Scandinavia. They then continued their war on the North American front, pushing into Alberta and conquering the SAHARAN REPUBLICs HQ there. Wary of a third victory by BALKANIA, and sympathetic to the plight of the nomadic DIE MECHANIKER who had thus far been unable to carry a major engagement, KHAN INDUSTRIES resolved to commit all of its forces to a kamikaze attack against its neighbor, Batman. 3.) Publishers: Avalon Hill and Hasbro. Their Queen, who would henceforth be known to her enemies as Jennycide, threw everything they had at BALKANIA. Though conquering MECHANIKERs HQ in Scandinavia was distinctly achievable, BALKANIAs emperor realized the victory would come with costly losses. KHANs next move was to gather resources and shore up Scharff Americas northern border. MISSION: Conquer 4 cities [enter details later]. The Legacy concept, making permanent changes to the board as you play a series of games. At its core, the game, particularly at first, plays much like regular Risk with a few changes. A notable one uses the Greek alphabet; however, the levels are not clearly defined besides the infamous Omega-level, and even Omega is quite . WHERE ONCE THERE WAS FESTERING ANGER, NOW THERE IS ONLY PEACE! Place the bio-hazard scar onto any unscarred territory. DIE MECHANIKER enriched the resources in New Rlyeh, Eastern Australia. They will go into (or create) the event deck for the next game.. Currently having the largest population, BALKANIA took this opportunity to change the world mission to Amphibious Onslaught, leading the MECHANIKER/ENCLAVE/REPUBLIC coalition to abandon their plans against BALKANIA. THE ENCLAVE took advantage of their first victory in a major engagement to establish the Major City Coolsville in Scandinavia. In your communique, you mentioned Armies/Missionaries/Bringers of Light that you were sending to spread your word. KHAN INDUSTRIES began the fifth major engagement by once again implementing what would come to be known as the CEO Scharff Standard: Conquering all of South America but Argentina, to save those valuable city resources in Squidtown, Argentina for a later battle. Starting clockwise from the high roller, each player chooses a faction or a draft card of a type he hasnt already chosen. In part to contest BALKANIAs mounting strength in Australia, and in part to levy reparations for BALKANIAs unprovoked invasion into DIE MECHANIKER-held North America in the first major engagement, MECHANIKER established a foothold in Eastern Australia, making the land down under a veritable powder keg. Conquering and securing a headquarters in Europe also put BALKANIA on the brink of victory. Connect the two stickers using a pen. But BALKANIA saw THE ENCLAVEs misfortune as an opportunity. Dungeons and Dragons, Pandemic, Cards Against Humanity.. And Risk. when you're not the mutants. Objective: Have a current total continent bonus of 7+. This put KHAN industries, too, just a stones throw from victory. Snapshot of The Other Side End of Game 4, 6/17/12, TO: The Great Nation of Imperial Balkania, CC: PK Reha, Die Mechaniker, Chieftess Jennicide, et all, Enclave of the Bear, LHESUO Saharan Republic, RE: Previous Communication (Response 38549, Lost and Found Services). The first step in solving a security problem is to understand it. Jennicide, TO: Esteemed Philosopher-King Reha (Die Mechaniker [Enemy File 004-2753]), [Form Letter 27-B, War/ProclamationFile]. Now THE SAHARAN REPUBLIC and the ENCLAVE OF THE BEAR realized they had an engagement-deciding decision to make. All players will shape how their world evolves: its history, its cities, even its factions . . This page contains answers to questions commonly asked in the Risk Legacy forums. Risk Legacy represents what is if not a new, at least a rare concept to boardgaming: campaigning. 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